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AI Insights · Timothy · January 2023

Top 5 Basketball Games Performance in Australia Q4 2022

Discover the performance of the top 5 basketball games on a unified platform in Australia during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance in Australia Q4 2022

The fourth quarter of 2022 saw notable trends in the performance of the top 5 basketball games in Australia. Here’s a breakdown of their performance based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K demonstrated a consistent presence in the market. Weekly revenue peaked at around $27K in late September and showed a gradual decline, stabilizing around $18K to $20K towards the end of the quarter. Weekly downloads fluctuated, with a high of 7.6K in mid-October and a low of 3.6K in mid-December. Active users saw a peak of approximately 14.1K in late October, eventually settling around 11K by the end of December.

Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. experienced a decrease in both downloads and active users throughout the quarter. Weekly revenue varied, peaking at about $2.3K in late September before declining to under $1K by mid-December. Downloads dropped significantly from 942 in late September to around 160 by the end of December. Active users also saw a decline from 2.7K to approximately 1.5K during the same period.

NBA SuperCard Basketball Game, another title from 2K, had a relatively steady performance in terms of revenue and active users. Weekly revenue hovered between $900 and $2K, with a noticeable increase towards the end of December. Downloads were modest, ranging from 141 to 459 weekly. Active users remained stable, ranging between 471 and 765 throughout the quarter.

SLAM DUNK from TV Animation by Program Twenty Three showed some interesting trends. Weekly revenue increased significantly from early October, reaching up to $1.9K by mid-December. However, weekly downloads remained low, with numbers ranging from 22 to 49 throughout the quarter. Active users were also relatively low, fluctuating between 84 and 128.

Mini Basketball from Miniclip.com had a strong performance in terms of both downloads and active users. Weekly revenue showed growth towards the end of the quarter, peaking at approximately $1.8K. Downloads saw a significant increase, reaching 2.4K in late December. Active users also rose steadily, peaking at about 4.7K in the final week of the year.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023